MechXCell is a mobile game studio & publisher building delightful, high‑quality games for players on the WebGame, Apple App Store and Google Play.
A snapshot of the experiences we craft. More titles coming soon.
We help talented teams bring great games to market. From soft‑launch to global release, our publishing services cover user acquisition, ASO, live‑ops, and localization for the US, Europe, and APAC.
Strong core loop, clear audience, early retention (D1 35%+), and a team eager to iterate. If that sounds like you, let’s talk.
We build with modern, scalable stacks: Unity/Cocos for clients, C#/.NET & Node/Go backends with WebSockets, and analytics pipelines that inform design and live‑ops. Quality, performance, and player delight guide every decision.
Unity • Cocos Creator • Unreal Engine
.NET / Node / Go • gRPC & WebSocket • Redis • Mongo/MySQL/Postgres
AWS • Azure • TencentCloud • AlibabaCloud • Cloudflare
Founded by developers and designers who love games, MechXCell ships polished, accessible experiences for players around the world. We’re remote‑friendly and collaborate across Japan, China, and the US.
Publishing inquiry, partnership, or press? Email us and we’ll get back within 2–3 business days.
contact#mxc.jp